Time Travel Board Game

  • It is the year 2099. Humankind has discovered how to time travel. The technology has been banned by all nations and destroyed. All knowledge and people have been rubbed out. There only remains 4 early prototypes and each has limited use. You have one of them. What will you do with it?

Object of the game

Setup

  1. separate 10 decks of time periods cards.
  2. Add one time hazard to each time period except the start and end one
  3. Shuffle each deck.
  4. Deal one card from each time period in one long column.
  5. each player chooses a different time period to start on.

timeline

  • Cards in a single column represent the current timeline
  • Cards to the immediate left/right of each card represent alternate timelines that are easy to switch to.
  • Cards further away represent alternate timelines that are even harder to set
  • each time period also has one hazard (except first and last time periods)

actions

  1. Must travel in time (move up or down the timeline)
  2. and then May change the past (roll the two dice)

travel in time

  • you can only travel in time a limited number of times.
  • The game ends when everyone has used up their time leaps (x turns).

how do you change the past?

  • on the current space, roll two dice. Choose which dice to use.
  • 3 alter time dice (for current time period) with:
    • l,l,l,r,r,r,2l,2r
    • l,l,l,r,r,r,2l,2r
    • l,r,2l,2l,2r,2r,accident,accident
      • on accident, draw card from pile, move current card to bottom of pile? or just shift like usual?
  • When you change one of the cards, it causes a cascading affect down the column (future) but not the past.
    • the more severe the change (2 to the left vs 1), the more it should affect the future. (butterfly effect dice)
      • 1 to the left/right
        • the next card in the future may change and may cause a chain reaction
        • roll cascading dice for each subsequent future until nothing changes
          • green - mild cascading dice: left, right, none, none, left, right
      • 2 to the left/right ⇒ the next card in the future must change
        • the next card in the future will most likely change and will most likely cause a chain reaction
        • roll cascading dice for each subsequent future until nothing changes
          • yellow - more cascading dice: left, right, left, right, leftx2, rightx2
      • accident ⇒ the next card in the future must change
        • the next card in the future will change and will cause a chain reaction
        • roll cascading dice for each subsequent future until you finish the entire timeline
          • red - crazy cascading dice: leftx2, rightx2, leftx2, rightx2, random, random
          • on random, remove the current card from play (Irreversible time changes remove cards from the game)

Items

Items allow you to change the current timeline card easily
Depending on the item, you can change a card:

  • 1 or 2 to the left/right
  • take a random one from the pile on the matching row
  • or discard the current one from the game completely

examples

Guns
Almanac
Critical info
Knife
Newspaper

Movement

You can move up and down the timeline but it costs energy
Also whenever a new timeline card is revealed, there can be tokens on it and are available for taking (except when cards are int he last few rows (too far in the future)

  1. 14 time assassin - At the end of the game, whoever has the most gets 5 points. Make any one other player lose 5 points.
  2. 14 time angel - At the end of the game, whoever has the most gets 10 points.
  3. 18 time lord - At the end of the game, whoever has the most gets that many points + 5 points.
  4. 16 time thief - Take one point immediately. At the end of the game, whoever has the most gets 5 extra points.
  • whoever has the most gets that many points
  • when 2? items are removed, the rest are discarded
  • points (in the form of)
    • money
      • being present at moments to make tonnes of money
      • discovery of alaskan gold
      • discoveries
      • gold rush, oil, diamonds
      • stock market crash
      • star wars toys released
      • google goes public
    • fame
      • inventions and cures. Taking credit for things famous people did.
      • invention of electricity
      • albert einstein, Sir isaac newton, Charles Darwin
    • power
      • turning the tide at critical points in history.
      • world war 1
      • world war 2
      • hitler, alexander the great
      • unification of China, the roman empire(caesar)
    • altruism
      • preventing terrible things in history
      • assasination of Abe Lincoln
      • assasinations
    • whoever has the most of each at the end of the game gets X points. (Visible shared goals) Token get passed to leading player.
  • also, items like guns etc.
event moneyfamepoweraltruism
Google goes public x
invention of electricity x
Manhattan Project x
Assasination of JFK x
Man on the moon x
Oil x x
Titanic sinks x

also significant events in war/peace, health/sickness, environment/industry

Types of future

Each time line card also has a certain amount of points on it for several categories

hidden secret goals

  • Awarded at the end of the game
  • based on most symbols on final timeline. Each event card from beginning to end will have icons on them worth points to certain roles.
  • the most current future (the last row) will have distinct larger bonus
    • note that you never discard cards from this time period, they just go back into the draw pile for this row.

types of secret goals / role

  1. war/peace, technology, culture, health
    • World government Leader (peace)
    • Arms Dealer (guns)
  2. health
    • Pharmaceutical Giant (sickness)
    • World Health Organization (long life, DNA symbol)
  3. industry
    • Environmentalist (pandas)
    • Industry Tycoon (oil/factory)
Event peacegunssicknesslonglifepandasfactories
World War 3 x x
World Peace and Cooperation x x
rapidly mutating airborne virus wipes out half of humanity x x
Pollution reduced to 0 x x
Bio-Terrorism x x
World Free Trade Treaty x x
Humanity is destroyed (winner is lowest score)

people getting sick but the environment is doing well→ cross species virus, zombie apocolyspe, rapidly mutating airborne virus wipes out half of humanity

other misc

  • Technological / Anti-tech
    • Nasa astronaut
  • equality
    • The rich elite
  • leaving no traces you were there
  • suspicion
  • time paradox
  • should it cause diff ammounts of energy to travel farther in time?
  • if you stay further in the past, other people can't affect you


 

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