separate 10 decks of time periods cards.
Add one time hazard to each time period except the start and end one
Shuffle each deck.
Deal one card from each time period in one long column.
each player chooses a different time period to start on.
Cards in a single column represent the current timeline
Cards to the immediate left/right of each card represent alternate timelines that are easy to switch to.
Cards further away represent alternate timelines that are even harder to set
each time period also has one hazard (except first and last time periods)
Must travel in time (move up or down the timeline)
and then May change the past (roll the two dice)
on the current space, roll two dice. Choose which dice to use.
3 alter time dice (for current time period) with:
l,l,l,r,r,r,2l,2r
l,l,l,r,r,r,2l,2r
l,r,2l,2l,2r,2r,accident,accident
When you change one of the cards, it causes a cascading affect down the column (future) but not the past.
Items allow you to change the current timeline card easily
Depending on the item, you can change a card:
Guns
Almanac
Critical info
Knife
Newspaper
You can move up and down the timeline but it costs energy
Also whenever a new timeline card is revealed, there can be tokens on it and are available for taking (except when cards are int he last few rows (too far in the future)
14 time assassin - At the end of the game, whoever has the most gets 5 points. Make any one other player lose 5 points.
14 time angel - At the end of the game, whoever has the most gets 10 points.
18 time lord - At the end of the game, whoever has the most gets that many points + 5 points.
16 time thief - Take one point immediately. At the end of the game, whoever has the most gets 5 extra points.
when 2? items are removed, the rest are discarded
points (in the form of)
also, items like guns etc.
| event | money | fame | power | altruism |
| Google goes public | x | | | |
| invention of electricity | | x | | |
| Manhattan Project | | | x | |
| Assasination of JFK | | | | x |
| Man on the moon | | x | | |
| Oil | x | | x | |
| Titanic sinks | | | | x |
also significant events in war/peace, health/sickness, environment/industry
Each time line card also has a certain amount of points on it for several categories
Awarded at the end of the game
based on most symbols on final timeline. Each event card from beginning to end will have icons on them worth points to certain roles.
the most current future (the last row) will have distinct larger bonus
war/peace, technology, culture, health
health
industry
| Event | peace | guns | sickness | longlife | pandas | factories |
| World War 3 | | x | | | | x |
| World Peace and Cooperation | x | | | x | | |
| rapidly mutating airborne virus wipes out half of humanity | | | x | | x | |
| Pollution reduced to 0 | | | | x | x | |
| Bio-Terrorism | | x | x | | | |
| World Free Trade Treaty | x | | | | | x |
| Humanity is destroyed (winner is lowest score) | | | | | | |
people getting sick but the environment is doing well→ cross species virus, zombie apocolyspe, rapidly mutating airborne virus wipes out half of humanity
should it cause diff ammounts of energy to travel farther in time?
if you stay further in the past, other people can't affect you