Place 5 shuffled piles of evidence types face down (cards)
Place random pile of evidence tokens next to board (3 types - witness, footprint, sound recording)
fill map area by placing:
river
Roll 12 sided dice to determine starting river location (marked on outer rect on board). Draw river tiles (or wooden bits) and connect them until the river leaves the board. If river forks, you choose how you want to build. River cannot turn back on itself or connect to mountains (draw again if it does).
river tiles are mostly straight/curved lines, one fork
rivers capture any evidence easily
mountains
Roll 12 sided dice (start on inner rect) and then the bigfoot direction dice. Then roll the 12 sided dice again to determine how many spaces in to place the mountain. Draw mountain tiles and connect them. You cannot place mountains on the river.
people cannot travel over mountains, but bigfoots can but don't leave behind evidence.
ponds & tents
Roll 12 sided dice (start on inner rect) and then the bigfoot direction dice. Then roll the 12 sided dice again to determine how many spaces in to place the pond tile or tent marker. Cannot place ponds/tents on mountains or rivers. Repeat as needed.
ponds capture footprints easily
tents capture any evidence easily
deer?
place bigfoot and move him until there are 2 evidence tokens in the field.
each eye witness reports converted to fame is worth more (during a round).
there is a table on the board showing conversion rates for set things.
second hand store
buy equipment
no equip (eyewitness reports), casting kit (foot print), sound equipment (recordings of whistles and calls), motion camera system (photos), video camera man (video)
prices drop each turn (like stone age)
but you can outbid someone (if you are in town with them)
sell equipment
hard prices = $1 to discourage selling of equipment