Table of Contents

Team Building

Christmas online 2021

How many birds are in this picture?
How many birds are in this picture?
How many black birds are in this picture?
Wrong answer subtracts points
Which line connect to where?
What is the picture? slow reveal
Pictionary slow reveal
Bingo

June 11- 13th

2 teams (5 per)

Intro

  1. Make teams (gems) - team swap at each event
  2. Team building
  3. Flags

Team Poker

teams

  1. poker chips
  2. flags
  3. hats
  4. score sheet

Game A - Team poker

Supplies all at work.

  1. You must always have atleast 2 cards at your table
  2. No pens/paper/phones etc
  3. 3 rounds per game
  4. each round,
    • 1 person must always remain at your table and wear the hat
    • Two people can go to the other team's table to look
    • Two people can go to switch *up to* 3 cards each round
      • for hidden cards (1st/2nd/3rd rounds) or for showing cards (2nd/3rd rounds)


- Additional rules per round???

Spaghetti Marshmellow tower

Need to buy spaghetti, marshmellows (2 sizes)
Bring measuring tape, scissors, pot, tools, ziplocks masking tape, ziplocks

  1. Tallest spaghetti tower wins
    1. start with 20 sticks of spaghetti, lots of mini marshmellows, 1 big marshmellow
    2. measuring tape
    3. pencil/paper allowed
    4. no phones/computers/internet
  2. Get better supplies by completing tasks
    1. 1 person / per team at a time. Must be a different person each time. Wear the hat.
    2. each person gets one nerf gun (3 shots), 3 eggs, 3 chickens
    3. throw eggs / chickens into pot
    4. nerf hit the target
    5. don't cross the tape line
      1. bigger marshmellows - 1 eggs, 1 chicken, 1 nerf target
      2. thicker pasta / more spaghetti - 2 eggs
      3. gum drops - 2 chickens
      4. scissors / tools / string / tape - 2 nerf targets

Combined

  1. Best poker hand out of 7 cards at time-out wins.
    1. keep one upside down (if you want)
    2. 2 decks of cards
    3. There will be a count down (5 minute games).
    4. Larger distances
  2. You must always have atleast 4 cards at your table.
  3. 1 person must always remain at your table and wear the hat.
  4. Must be carrying egg when you leave your table
    • if you drop the egg, go back to your table
  5. 1 card / person
    • timed, can swap cards as many times as you want
  6. Trade in your cards for nerf guns / chickens
    • keep trying until you get it
    1. To take a showing card from table, throw a chicken into a pot
    2. To take a hidden card from table, hit a target with nerf gun

Closing Ceremonies

  1. Scores
  2. Prizes
  3. metals / trophies / photos

Survivor

Without player elimination

Each round should be three activities.

Advantages

Rounds

After each game, top team trades with bottom team

Team swap part way through
X's instead of elimination
Rewards for advantage in next challenge
ex) recruit any smart employee to join your team if they will do it

Solve the mystery

Challenges

Drawing Challenge / Pictionary

Pull Up Challenge

Nerf Challenge

Puzzle Challenge

Chicken / Egg Challenge

Marshmallow Spaghetti Tower

Paper plane contest

Egg drop

activity that requires no talking

pencil drop

flip it over

PIcture Story

The Barter Puzzle
Each group is given different jigsaw puzzle with same level of complexity. The team that is able to put all the pieces together in least possible time is the winner.

The challenge comes with puzzle pieces being mixed with other groups’ jigsaw puzzle. The team has to come up with ways to get the pieces back through negotiation, trading, exchanging team members, etc. However it should be a group decision and not individual choice. This calls for great deal of problem solving and consensus building within the group.

1. Zombie Escape


For: Creative Problem Solving & Collaboration Exercise 
What You'll Need: 1 rope, 1 key, and 5-10 puzzles or clues, depending on how much time you want to spend on the game
Instructions: Gather the team into a conference room or other empty space and “lock” the door. Beforehand, select one team member to play the zombie — dead eyes, arms outstretched, muttering “braaaaiiiinnnnssss” and all. The volunteer zombie will be tied to the rope in the corner of the room, with 1 foot of leeway. Once the team exercise starts, every five minutes the rope restraining the hungry zombie is let out another foot. Soon, the zombie will be able to reach the living team members, who will need to solve a series of puzzles or clues to find the hidden key that will unlock the door and allow them to escape before it's too late.