Table of Contents

OZ

Wizard of Oz (Incan gold retheme with expansions)

Characters

  1. Stay / Run Away cards – red / green – right / left
  2. Scarecrow
  3. Cowardly Lion
  4. Tin Man
  5. Dorthy
  6. Toto
  7. Boq the Munchkin
  8. King of the Winged Monkeys
  9. Wizard

Treasures / items

  1. Coins
  2. Coins + needed item
    • +5 points if the character needs it. Remove it from game when claimed by character who needs it.
    • 2 cards: 1×10 point and 1×5 point
    1. Scarecrow – Brain
    2. Cowardly Lion – Potion of Courage
    3. Tin Man – Heart
    4. Dorthy – Silver shoes / ruby slippers
    5. Toto – Bone
    6. Boq the Munchkin – Pie
    7. King of the Winged Monkeys – Banana
    8. Wizard – Six leaved clover
  3. Super Special Items
    • Must be only player to leave to get it.
    • 1 Pail(s) of water – take 5 points immediately, can trade for protection for just yourself
    • 1 Golden Cap – 5 points, can trade for protection for just yourself
    • 1 green tinted spectacles – 5 points, can trade at emerald city for +10 points
    • powder of life – 10 points
    • magic belt - 10 points
    • oz key – 10 points

Hazards

  1. 1xWicked witch - If any player currently still in adventure has a pail of water, they can discard it to put the witch card back into deck and draw another card.
  2. 1xFlying Monkeys - If any player currently still in adventure has the golden cap, they can discard it to put the monkeys card back into deck and draw another card.
  3. 3xTornado
  4. 3xPack of Wolves
  5. 3xWild Crows
  6. 3xBlack bees
  7. 3xGiant spider

Special Rules

incan gold expansions

Fork in the road

Treacherous passageway

Bolder Trap

Nazis! Rush forward