Table of Contents

Crypto-Poacher bigfoot poacher

Scientists have discovered an untouched forested area completely isolated by a mountain range. The only way in and out is by helicopter.

Environmentalists have quickly lobbied and the local government has declared it a protected area. Scientists on initial helicopter fly overs have reported glimpsing new animal species. There was a sighting of a large hairy bipedal creature and also reports of an extremely quick antelope type creature about the size of a rabbit. There is no conclusive proof, but cryptozoologists are estatic as there may finally be real scientific evidence of the existence of Bigfoots and Jackalopes.

A wealthy collector has issued a bounty/contract: 1 Million dollars to any poacher able to kill three specimens of bigfoot or Jackalope to become part of his private collection or to capture one live specimen for his private zoo.

Hunting/trapping

If you turn over the tile, the animal is hiding. On the back is something indistinguishable for bigfoots and some other animals.

Catch regular animals to get more resources, deer, bears etc…

Bring animals back to Zoo or Fur trader

Setup

On your turn

Object of the game

Locations / Board / Tiles

Forest - animals can hide in these
Mountain - People take two steps per mountain space
Pastures - animals cannot hide in pastures or waterholes
Secret Caves - animals are safe here even if they are not hiding
City / Zoo - will buy animals and animal skins off you
Abandoned Log Cabin (resupply a bit) - only use once?
Add an animal (specific type?)

Helicopter landing pad

   

animals

total #players bigfoot jackalope
13 6 5 8
11 5 4 7
9 4 3 6
7 3 2 5
5 2 1 4

* 5 players x 8pelts/player=40 animals

total #players Bear 2 Deer 3 Beaver 5
50 6 10 15 25
40 5 8 12 20
32 4 6 10(+1) 16(+1)
24 3 5(+1) 7(+1) 12(+2)
16 2 3(+1) 5(+2) 8(+3)
total #players
63 6
51 5
41 4
31 3
21 2

cards

Deck 1

Number Card Action
10Move yourself 1-6
30Discover animal (flip hidden animal back over)
1Bad Weather cards - move all players back to the city
1Green Peace - release an animal from a trap
5Move the park ranger - releases animals from traps, removes traps, catches poachers (takes all guns, supplies, traps, pelts and brings you back to the city) 6 spaces
10Lay a trap (2 max)
2Call for emergency pick up home
2Add a terrain tile
2Chnage plans/Make Camp - Switch cards upto 3 cards

Deck 2

Number Card Action
5Move a bigfoot3-6
7Move a jackalope5-7
5Move a beaver1-4
5Move a deer1-6
5Move a bear1-6
3Move any animal 3
30
10Hide a bigfoot
7Hide a jackalope
5Hide a deer
5Hide a beaver
0Hide a bear
3Hide any animal (turn it over) - cannot be hunted, you don't know what it is
30

Poacher status

tokens

6 Player tokens
1 Ranger token
6 types of Traps
Tranquilizer guns
Travel supplies
20 Animal Pelt
20 Crypto Pelt (cannot be used for trading)
Animal tokens

strategies

movement rules

animals cannot move onto players
when a player moves onto their trap, they empty it and may take it back if they wish.
To kill an animal, move onto it.
To capture an animal, move onto it while owning a tranquilizer gun.
To capture an animal, move it onto one of your traps.
Note: You may not discover and kill/trap the same specific animal in the same turn.