====== Crypto-Poacher bigfoot poacher ======
Scientists have discovered an untouched forested area completely isolated by a mountain range. The only way in and out is by helicopter.
Environmentalists have quickly lobbied and the local government has declared it a protected area. Scientists on initial helicopter fly overs have reported glimpsing new animal species. There was a sighting of a large hairy bipedal creature and also reports of an extremely quick antelope type creature about the size of a rabbit. There is no conclusive proof, but cryptozoologists are estatic as there may finally be real scientific evidence of the existence of Bigfoots and Jackalopes.
A wealthy collector has issued a bounty/contract: 1 Million dollars to any poacher able to kill three specimens of bigfoot or Jackalope to become part of his private collection or to capture one live specimen for his private zoo.
Hunting/trapping
If you turn over the tile, the animal is hiding. On the back is something indistinguishable for bigfoots and some other animals.
Catch regular animals to get more resources, deer, bears etc...
Bring animals back to Zoo or Fur trader
====== Setup ======
* Randomly place animals face down on board.
* give each player 1 trap and one animal pelt
* randomly layout board
* add +1 board per player
* Add animals as specified by table
====== On your turn ======
* You may play up to 2/5 of your player cards
* Then Flip one of the animal cards (maybe this first, by the player to your right/left)
* Then Refill your cards
====== Object of the game ======
* Catch a live crypto (trap, retrieve and go back to the city) bigfoot only?
* Kill 3 cryptos(bring back 3 pelts to the city)
* Jackalope / Big Foot
====== Locations / Board / Tiles ======
Forest - animals can hide in these
Mountain - People take two steps per mountain space
Pastures - animals cannot hide in pastures or waterholes
Secret Caves - animals are safe here even if they are not hiding
City / Zoo - will buy animals and animal skins off you
Abandoned Log Cabin (resupply a bit) - only use once?
Add an animal (specific type?)
* Maybe the board can be modular, like you shuffle the boards pieces and only use x number and they fit together with paths lining up.
* 63 animals. Board must be able to host all of them comfortably. 300 spaces?
* Each player adds about 10 animals and one player board
* each player board must host 10 animals. 10x5 say 50 spaces (7x7?)
Helicopter landing pad
====== animals ======
* 5players x 2crypto + 1player x 3cryptos = 13cryptos
* 4players x 2crypto + 1player x 3cryptos = 11cryptos
^ total ^ #players ^ bigfoot ^ jackalope ^
| 13 | **6** | 5 | 8 |
| 11 | **5** | 4 | 7 |
| 9 | **4** | 3 | 6 |
| 7 | **3** | 2 | 5 |
| 5 | **2** | 1 | 4 |
* 6 players x 8pelts/player=48 animals (say 50)
* 1players = 1gun + 1supplies + 3traps = 8pelts/player
* Tranquilizer gun (costs 3 animal pelts)
* Travel Supplies (costs 2 animal pelts)
* Traps (costs 1 animal pelt)
* 5 players x 8pelts/player=40 animals
^ total ^ #players ^ Bear 2 ^ Deer 3 ^ Beaver 5 ^
| 50 | **6** | 10 | 15 | 25 |
| 40 | **5** | 8 | 12 | 20 |
| 32 | **4** | 6 | 10(+1) | 16(+1) |
| 24 | **3** | 5(+1) | 7(+1) | 12(+2) |
| 16 | **2** | 3(+1) | 5(+2) | 8(+3) |
^ total ^ #players ^
| 63 | **6** |
| 51 | **5** |
| 41 | **4** |
| 31 | **3** |
| 21 | **2** |
====== cards ======
===== Deck 1 =====
^ Number ^ Card ^ Action ^
|10|Move yourself |1-6|
|30|Discover animal (flip hidden animal back over)||
| |||
|1|Bad Weather cards - move all players back to the city||
|1|Green Peace - release an animal from a trap||
|5|Move the park ranger - releases animals from traps, removes traps, catches poachers (takes all guns, supplies, traps, pelts and brings you back to the city)| 6 spaces |
| |||
|10|Lay a trap (2 max)||
|2|Call for emergency pick up home||
|2|Add a terrain tile||
|2|Chnage plans/Make Camp - Switch cards upto 3 cards||
||||
||||
===== Deck 2 =====
^ Number ^ Card ^ Action ^
|5|Move a bigfoot|3-6|
|7|Move a jackalope|5-7|
|5|Move a beaver|1-4|
|5|Move a deer|1-6|
|5|Move a bear|1-6|
|3|Move any animal |3|
|30|||
|10|Hide a bigfoot||
|7|Hide a jackalope||
|5|Hide a deer||
|5|Hide a beaver||
|0|Hide a bear||
|3|Hide any animal (turn it over) - cannot be hunted, you don't know what it is||
|30|||
====== Poacher status ======
* Each poacher may only carry 5 things including pelts, animals, traps, weapons
* Each poacher may only carry 5 cards
* All these can only be used once.
* Tranquilizer gun (costs 3 animal pelts). Shooting the animal does not kill it, you capture it.
* Disposable Cammoflauge / Travel Supplies (costs 2 animal pelts) - allows you to play an extra card
* Traps (costs 1 animal pelt)
====== tokens ======
6 Player tokens
1 Ranger token
6 types of Traps
Tranquilizer guns
Travel supplies
20 Animal Pelt
20 Crypto Pelt (cannot be used for trading)
Animal tokens
====== strategies ======
* set tonnes of traps
* buy a gun as quick as you can
* try to kill 3
====== movement rules ======
animals cannot move onto players
when a player moves onto their trap, they empty it and may take it back if they wish.
To kill an animal, move onto it.
To capture an animal, move onto it while owning a tranquilizer gun.
To capture an animal, move it onto one of your traps.
Note: You may not discover and kill/trap the same specific animal in the same turn.